Cocoa Design Patterns F R Mac Und Iphone

Author: Erik M. Buck
Publisher: mitp Verlags GmbH & Co. KG
ISBN: 3826690516
Size: 18.63 MB
Format: PDF, ePub, Mobi
View: 94

Mit diesem Buch lernt der Leser zahlreiche Patterns kennen, die ihm die Programmierung mit dem Mac oder dem iPhone wesentlich vereinfachen werden. Anstatt ein Problem von Grund auf neu zu lösen, kann er auf Lösungsbausteine und bewährte Strategien zurückgreifen, so dass sich die Entwicklungszeit dadurch wesentlich verkürzen wird. In diesem Buch findet der Leser die wichtigsten Patterns für den Programmieralltag.

Cocoa Design Patterns

Author: Erik Buck
Publisher: Pearson Education
ISBN: 0321591208
Size: 16.45 MB
Format: PDF, Docs
View: 94

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.


Author: Richard Wentk
Publisher: John Wiley & Sons
ISBN: 1118003934
Size: 14.40 MB
Format: PDF
View: 49

Develop applications for Mac OS X with this Developer Reference guide Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users. Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard This book covers all the major information you need to start developing dynamic applications for Mac OS X Master all Cocoa tools, including Xcode and working with Objective-C Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard Companion Web site includes all code files Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

Pro Objective C Design Patterns For Ios

Author: Carlo Chung
Publisher: Apress
ISBN: 9781430233312
Size: 10.81 MB
Format: PDF, Kindle
View: 38

It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.

Learn Xcode Tools For Mac Os X And Iphone Development

Author: Ian Piper
Publisher: Apress
ISBN: 1430272201
Size: 14.55 MB
Format: PDF, ePub, Docs
View: 43

This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications

Cocoa Programming For Mac Os X

Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
ISBN: 9780321774088
Size: 11.92 MB
Format: PDF, ePub, Docs
View: 64

Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.

Learn Cocoa On The Mac

Author: Jack Nutting
Publisher: Apress
ISBN: 9781430245421
Size: 13.43 MB
Format: PDF, ePub
View: 17

The Cocoa frameworks are some of the most powerful for creating native OS X Mountain Lion desktop or laptop apps available today. However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X Mountain Lion app today. Jack Nutting and Peter Clark are your guides through this forest; Jack has lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Using Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa master. What you’ll learn How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa! How to use the facilities provided in OS X to create software that distributes itself automatically among all available CPUs, improving the user experience for your users. Which classes, of the dozens included in Cocoa, are truly central to Cocoa development. How to best use MVC architecture concepts in a Cocoa application How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code How to approach Cocoa from different programming environments Who this book is for Anyone with a basic understanding of object-oriented programming who wants to try out Mac OS X apps programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa.